Figure study of opposing forces.
Poser 4, Photoshop 4
Dion skin by Daio
Camera and Lighting by mental projection from Wizzard
Michael x2. On the left is the Dion skin over
a lavender base, on the right is the Michael texture-light version (by me)
over a white base. Hair is Male Afro and Male Hair Pony Tail. The
abstract unobtrusive background is my 'product shot' ground plane.
The hands were particularly difficult to pose in this
one. The fingers interlaced okay, but I was applying and saving hand
poses... when I re-applied them the fingers weren't in the correct positions!
That was not fun. Also, right hand meets left hand... and if
you're in one figure's left hand camera and grab the other figure's hand...
suddenly you're at THEIR left hand! Argh! (Maybe Posing Camera
would work better. I should try that.)
This is also the first image where I messed with the
facial expressions.
Two spotlights of white and slightly pinkish, from the upper front corners, and a reddish infinite fill light from the front, not casting shadows. The spotlights use 3072-sized shadow maps, but I couldn't render shadows and textures in the same picture. Yes, computer needs memory, badly! Wizzard was on ICQ while I was working on this, saying 'hmmmmmm....' when I said I needed to decide on camera and lighting. Like he could help out with it! LOL! :) Thanks, Wizz!
One render, with shadows, no textures. One render
with textures, but no shadows and no ground. Various compositing over
the texture and pasted shadows: Overlay ~40%, Soft Light, and a strange
Saturation-combo in I-dunno-what-mode at 30%.
New layer to smude and fix the really BIG gap in the
groin, and the crunch at the hip. Brushing out of hair, and painting
in some highlights/shadows for the afro.
One thing I have noticed is that if you close and open
a pz3 in Poser between doing two identical renders, the images do NOT line
up quite exactly. The compositing left a trace of light lines in spots
around the figures. Loaded the mask and smudged those out. Also
smoothed the shadows a bit; they didn't need it so much this time. The
spotlights still cause awful banding on the ground plane, though.
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