I wanted to experiment with lighting and form over musculature.
Poser 4, Photoshop 4
Enzo's Braveheart Hair by
me
This is Michael with standard skin, Enzo's Braveheart Hair; and the Percheron from the Heavy Horse by 3D Menagerie. One spot light, two infinite, low-intensity lights.
This is the pose/tableau my brain came up with.... It
looks good from so many angles, I couldn't pick just one. I guess it
should be a marble sculpture instead of a computer image.
After getting the light in the right spot for the first
image... I wasn't going to mess with the lighting any more. So I borrowed
a trick from my Ray Dream scene-building days: rotating the scene instead
of the camera! I just parented the Percheron to Michael, and then rotated
Michael's body around. The lights stayed still relative to the camera,
and with a bit of camera/light tweaking, the other renders were easy to make.
Not much in the way of post on these. Mane, fetlock,
tail, and hair brushing. Some blurring on the more stark lines of Michael's
skin (I used negative Thin morph and some Tone... that tends to cause some
lines at muscle edges). No elbow or knee problems on this one. I
tweaked some spots where the texture seam on the horse was, and some crunching
around the front legs.
The only outstanding thing I did was to sample a midtone
colour from Michael's skin. Then I used the same tone in reddish,
cyanish-green, and bluish hues on a new layer over his skin, composited in
overlay mode. It's very subtle, but it gives his skin that hint of
trasnlucent colour in various areas.
Text was added, too. (Of course.)
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