It was the month of April and over at the
Renderosity Vue Forum, the monthly
challenge was "an underwater scene." All through April.... I had absolutely
no time to do it. But I really wanted to. So on the dawn of
May 1st, I threw this together and it totally sucked. Until later that
evening, when I got another spare few moments to try to put caustics on the
sucker. This one little change improved everything!
And I couldn't think of a title, but Varian said they
looked grumpy, so.... blame him!
Poser 4, Vue d'Esprit 3, Photoshop 4
Texture and remapping of DAZ Bass: Picnic
This took all of 12 minutes to put together, at the most. Note: I always start my scene with no atmosphere, and the sun light overhead and a tad behind the camera. I didn't touch the atmosphere controls for this one.
First, add a water plane. Lift it above the ground plane. Mess with water/ground materials. (I started with default water and river bottom, but ended up with some light green water (Tropical?) and mud instead of sand for the river bottom material.)
Add a terrain. No, don't edit it, just slap some mud on it. (Mud is the Dirt material, but made all shiny and wet looking.) Waste time adding grass to the top, that no one will see. Especially since you can't get the camera to do that nifty above/below water trick. Add another mud terrain. And a third. Place them towards the back, where you can't really see them anyway.
Add a dead tree and tip it over. Drop it to the
river bottom. Mix the dead tree material with the lily-pad water material,
but take the water out of it. Make sure the green slime is on the high
parts of the material.
Add a cattail (reed). Make it gigunda, and stick
it in the side of the bank. Make another one on the other side.
Mess with the tree's position, and add another stoned terrain to the bottom to try to create river stones. (Not very successfully ::sigh::). Import the fish and have them lurking around.
If it all looks lame (it did!), try again to use that
fool fake caustic water material. But instead of using it as your water,
just slap it on a plane in front of a spotlight to use as a light gel. The
fool colour is all caustic, but the transparency is all 100%. So copy
the colour function to the transparency function (and it's filter!). Then
figure out the function makes the lines opaque and the patches transparent....
so edit the filter so it is inverted from what it used to be.
Shine the light rather strongly down through the caustic
gel, and make sure you start the light under the water. Adjust the
gel square's material scale, and the intensity of the light, until it looks
good.
Open Poser and nab the Bass2 from your friend Picnic, which has different mapping and a photo-texture. Export to Vue. Stick them in the Vue scene where they look halfway decent.
I opened the sucker up in 'Shop and swiped those dangly weed bits with the furry smear brush.
Yep, that was it. Plus the border and text, blah blah blah.
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