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I think this is fairly obvious.
The name Anasha has no significance that I am aware
of; I made it up.
You can read more about orphaned elephants at
The David Sheldrick
Wildlife Trust.
Poser 4, Vue d'Esprit 3, Photoshop 4
Poser Elephant Family by Debra Ross
available at Vista
Internet Products
The flat ground is a mixture of shattered fields (without
the fields) and dry grass turned a bit more brown than usual. The original
material is on the terrain in the background.
The city is a pair of terrains with square functions
applied to them to create buildings, and two types of windowed building
materials. The smog is build with three spheres. I forget which
atmosphere this is, but when I found dark clouds on the far right, I kept
it.
The trees and weeds are Vue plants, scattered about.
I remapped the elephants' heads for more detail and less texture stretching. They didn't turn out very well. They are posed in Poser, and then each figure was exported as an obj with one group and the various materials. Centering and resizing object import was turned off in Vue, so the figures lined up. They were imported and grouped, and set in position.
The groups are roughly all in the same spot, but on different layers to be turned on and off for rendering. I rendered all three groups from the same camera location (the bottom), then cropped in 'Shop to see what sizes I wanted the final images to be. After I decided on those, I went back into Vue and re-rendered the first and second images with the proper image size, as well as new camera positions and focal lengths.
I expanded the canvas and pasted in the second and first images above the third.
I cloned in some wrinkling in some bare patches on the baby
elephant's skin, and touched up the ivory of the mother's tusks. The
second image also needed some smoothing of the trunk's curve, which
was done with cloning. In the first and second images, I tried
to get the wrinkled edge of the trunks by dot-cloning bits of wrinkle from
the head. It's not very realistic.
The eyes turned out nicely. They are painted with
bluish shadows and white highlight on the texture map, and also given sharp
highlights and slight reflectivity in Vue. The eyelids on the first
images are cloned on.
In all the images, I cloned plenty of midground rock/pebbly
texture on the foreground bare patches, where the texture came out all square
and choppy.
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