Oh, you know that typical big muscled barbarian standing there with the sultry slave kneeling between their legs. Well, just in this case the big, muscled barbarian is the woman and the sultry slave is a man.
Poser 4, Vue d'Esprit 4, Photoshop 4, Super Blade Pro, Kai's Power Tools 6, Eye Candy 3000
Stephanie and pose from DAZ,
remapped to take Victoria skins by April (at
Rendo, somewhere)
Tuula skin by Ecstasy (at
Rendo)
with Wave Hair by
Kozaburo
and Truss Loincloth thing from
Runtime DNA
so is the sword
boots for Michael from I dunno
Michael from DAZ, too
with Lyrra's Silk
body proportions and Golden skin texture
with Surfer Hair from
Renderosity free stuff
as shanim hip cloth and abdominal piercing from Awful Soul (also
at Rendo)
pose parts from WHWhitney's Millenium Pose Construction Set
Vol. 3 (at Rendo marketplace)
Sky from Audity (at, guess where?
Rendo free stuff.)
I took Stephanie and cranked up her Muscle FBM. Then
I went to the figure menu and tried her out in "Super Hero" size. Cool!
I put her hair on, and then loaded the RDNA truss. I scaled and
posed and positioned that, then parented it to her hips. Now the boots
are for Michael as well, and somehow, I got them to conform.
I conformed them to Stephanie, then messed with the
body scale and hip trans dials for the boot figures. And it worked,
that was weird.
Loaded the sword and it popped right into her hand, good deal.
And that arm band is a torus. (The chest thing is painted on
later).
Then she needed a pose, so I poked around in the DAZ
Michale Power Poses. Ta da!
For her slave boy, I loaded up Lyrra's Silk and took
his wings off. And I un-elfed his face. I loaded the as shanim
cloth and conformed it to him, then tried to make it fit. That didn't
work as well as Stephanie and her boots, or the truss, but it's on okay.
Added his various props.
For the pose, I nabbed a lower body and a torso, and
also a head/neck from the MPCS. Then tweaked the arms, legs, etc etc.
I also posed the bits of the as shanim cloth, the front cloth and the
little chain on it. And those side things.
Saved as PZ3 and imported into Vue.
In Vue, I started piling up rocks. Lots of rocks.
Lots of big, scaled up rocks. Hey, there's a nice flat rock for
them to stand on, put that on top. Then more rocks. The stupid
rock textures sucked, so I mixed the usual chipped rock with the... whatever
default rock material is on the rocks, and that was much nicer. No
special mixing, just 50/50, two materials mixed together.
Loaded up a new sky from Audity (Warm). I messed
with the sun position, of course, and a bit with the light colour and ambient.
I had to turn up the ambient a bit, and strengthen the colour.
Once that was done, I could import the PZ3 and work on sitting the figures on the rock. With some rotating and moving and lots of test render areas, I got them on there okay, without Steph's boots and Michael's hand sinking in or floating up. I grouped them with the rock and tilted it towards the camera to get a good angle. The camera is supposed to be looking up, but that's no fun when the underside of the rock ledge covers up the good bits.
Then I had to adjust several materials. Awful Soul likes to use highlight colour to colour things in Poser, so the base colour isn't always what you expect. So I adjusted the cloth and belt colours, made the chain silver and the piping bronze. The sword came out all silver, so I left that, but I made the torus gold, and the truss buckle aluminum.
I also added a fill light in the lower left, a sorta vague greenish colour, shining up into the shadows on that side of the figures. Rendered a final, vertical image and saved.
Stephanie's ultra pumped arm had a dent in it, so I smeared that over. I also smoothed some of the jaggy shadows she ended up with.
The sword blade came out a flat dusty colour (well, I
didn't create anything in the scene for it to reflect), so i used the magic
wand to grab it. I burned, with straight lines, a line up the middle,
and dodged the upper section. It was still boring, so I hit it with
EyeCandy 3000's chrome filter. I don't know how to get that to make
wavy lines, so I went through the presets til I found one. I changed
the royal purple colours to grey and white and applied that, then "faded"
the effect into overlay mode.
That flash there is a KPT 6 lens flare.
I cloned and smeared up the bits of clothing that sorta got stuck into bits of flesh: Stephanie's truss belt, and her right boot. The as shanim cloth had a weird bit sticking out, so I painted it up with sampled colours from the front cloth and merged that. I smoothed out some bits on Michael, but I didn't really do anything with either figure's hair this time.
For Michael's pasties, I drew white shapes on a new layer,
then used Super Blade pro to give them dimension and a gold sheen. I
used to have better gold presets but that was pre-hard drive death.
I decided to put a... well, SOMEthing on Stephanie's
chest. So I painted a mask over her breasts and copied and pasted that.
I smoothed off the nipples, and then used that as a base for the Super
Blade Pro gold bit. I also made a copy of it to a new layer, de-saturated
it, and used it as a control for the lighting. I think I coloured it
golden-yellow and put it in overlay mode -- no, it was hard light mode.
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