Since I made Stephanie take Michael maps, I suddenly had a female Silk character besides the regular male one. I wanted to do a quiet, intimate sort of fae moment, and I thought of Rodin's "The Eternal Idol." So this is based on that sculpture.
Poser 4, Vue d'Esprit 4, Photoshop 4
Michael from DAZ
with Silk character texture, wings, body shaping and morphs
by Lyrra.
hair by Kozaburo.
Mushroom by (er...)
I started with the male figure, and that "Nooooo!" pose, which is (obviously) highly modified. Once I had that roughed in, I could see where I had to place my female figure.
So I began building the female pose based on the sculpture, and I decided to have her leaning back on a big mushroom to get the correct height. Er, fairy toadstool, whatever! I lost the morphing mushroom, but I found some other free ones and clipped one out, and slapped a magnet on so it would lean forward under her weight.
From there on, it was a lot of tweaking! I wanted Silk's (the male) wings to fold down, but they were set up just to move as a whole. Well, a little JP tweak took care of that!
I had been working on a sort of stream-side wooded area landscape in Vue. Not with any particular purpose in mind, but it suited this image. Well, the stream didn't make it into this one. I put in a flowering cherry tree, and then expanded the sucker to huge proportions. Then, naturally, the lower branches were way out of the top of the picture. So I squished it down. I scattered a bunch of enlarged ferns, but then decided they were too small, so I made them taller. All of which resulted in some really stretched and distorted foliage. I think it looks awful (and messed up), but people seem to like it. Oh well.
I imported and positioned the PZ3, and copied the mushroom to create some more off to the side.
I lost my wonderful KPT Photo grass in my hard drive disaster (::sob::), so I was looking for a substitute. I tried using Vue's 'background trees' image for a function, which made the grass/moss whatever turn out all patterned. Yuck! So I went in and started brushing grass up. I had saved the zbuffer, so I did a fake distance blur on the dreamy flowers and ferns. Other than smoothing some shadows, there really wasn't much else to it.
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